Witchy Woods | Update 1.0.1
Witchy Woods » Devlog
Witchy Woods 1.0.1
Balancing and several QoL additions!
It's time for the first update for Witchy Woods, similar to my last jam game Tasty Galaxy, I do not consider Witchy Woods to be a game where a full enhanced version would make sense (more on that coming soon in a dedicated post), instead I will be focusing on smaller updates/patches, so that most of my attention can be directed towards other projects.
Anyways, here is the full changelog for update 1.0.1:
- The main menu has been redesigned slightly, with a new BG graphic
- The cursor now has a trail attached to it, in order to make it stand out more
- Added footstep sfx for the indoor scenes
- Previously missing text sfx have been added to the signs
- The backspace key can now be used to skip the intro part entirely
- Base sanity drain rate has been decreased
- Ghosts are now having a reduced effect on the player's sanity
- No more than 5 ghosts can haunt the player at a time now, in order to prevent swarming
- Ghost spawn delays have been increased slightly
- Audio settings have been added to the main menu
- Added option to put the window in "windowed" mode (desktop only)
There is now a desktop version available for download, which is recommended over the web version.
The newest version is now 1.0.1
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Witchy Woods
Find ingredients for a magic potion to cure your cat from an evil spell.
Status | Released |
Authors | DemonicTree, SafiraLP |
Genre | Adventure |
Tags | 2D, Atmospheric, Fantasy, Female Protagonist, Forest, Pixel Art, Short, Singleplayer, Spooky, storygame |
Languages | English |
More posts
- Witchy Woods | Development retrospective39 minutes ago
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